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African Clearing

510301272Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 42m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1261
+12
1202
+14
🇨🇦 Celts · Canada
1160
+16
🇦🇺 Varangians · Australia
1137
+17
🇨🇳 Cumans · China
1266
-18
🇨🇳 Hindustanis · China
1152
-14
🇮🇳 Poles · India
1132
-14
🇨🇳 Franks · China
1114
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,747 11:53 21:05 — ⚔ Archer Rush
37 1,572 14:04 23:27 41:17 ⚔ Fish Boom into Towers FC
27 1,126 13:39 17:45 36:07 ⛏ Fast Castle
26 1,097 12:58 26:01 32:07 ⛏ Fast Castle
26 1,085 16:01 27:07 — ⚔ Scout Rush
26 1,092 13:01 19:51 — ⚔ M@A FC
25 1,048 12:15 16:06 — ⛏ Fast Castle
19 823 15:17 21:24 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
14,205 13,955 9,225 3,750 41,135 46,988
14,390 14,488 8,630 1,775 39,283 43,973
15,705 15,535 4,680 1,325 37,245 38,701
15,220 8,558 7,970 200 31,948 33,983
11,725 10,560 4,175 1,050 27,510 29,479
9,335 7,454 2,665 1,375 20,829 22,996
7,910 7,780 1,110 1,930 18,730 23,414
7,470 5,630 535 1,210 14,845 18,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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