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Lombardia

509308969Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 56m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Shu · Azerbaijan
1172
+16
🇪🇸 Spanish · Spain
1147
+17
🇭🇰 Danes · Hong Kong SAR China
1138
+18
🇪🇸 Lithuanians · Spain
1135
+19
🇨🇳 Koreans · China
1185
-18
🇨🇳 Cumans · China
1183
-18
🇮🇳 Chinese · India
1176
-17
🇨🇳 Magyars · China
1160
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,739 10:40 14:59 33:27 ⛏ Fast Castle
46 2,628 9:47 23:15 36:40 ⚔ Scout Rush
42 2,365 13:31 18:00 33:17 ⛏ Fast Castle
30 1,708 11:07 15:03 30:43 ⛏ Fast Castle
25 1,435 10:39 16:54 34:35 ⛏ Fast Castle
23 1,287 10:56 21:49 35:37 ⚔ Scout Rush
21 1,175 11:17 16:06 28:56 ⛏ Fast Castle
18 1,004 11:19 17:32 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,300 37,988 32,110 1,195 89,593 101,250
22,220 39,750 12,250 5,145 79,365 97,972
41,715 15,830 18,085 2,955 78,585 84,318
21,155 28,030 19,435 7,910 76,530 89,672
34,635 22,770 16,450 1,150 75,005 98,239
30,075 27,170 8,890 2,460 68,595 90,053
26,880 15,996 14,160 1,400 58,436 60,813
16,775 16,965 13,535 3,410 50,685 59,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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