AoeStats
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African Clearing

510680686Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 54m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1658
+9
🇲🇽 Varangians · Mexico
1494
+15
🇦🇷 Mapuche · Argentina
1293
+23
🇨🇴 Persians · Colombia
1272
+24
🇺🇸 Vietnamese · United States
1489
-19
🇹🇼 Huns · Taiwan
1480
-18
🇨🇳 Chinese · China
1465
-18
🇺🇸 Mongols · United States
1427
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,729 12:22 26:33 49:16 ⚔ M@A into Archers
49 2,631 11:59 31:52 — ⚔ Scout Rush
47 2,519 12:24 17:54 41:57 ⛏ Fast Castle
46 2,488 13:11 17:00 40:26 ⛏ Fast Castle
41 2,242 12:34 19:19 35:59 ⚔ Scout Rush
38 2,064 12:03 16:17 35:10 ⛏ Fast Castle
37 1,976 11:57 15:45 35:04 ⛏ Fast Castle
31 1,674 11:24 21:55 41:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,925 22,290 23,140 3,315 76,670 85,371
29,440 19,669 17,840 1,250 68,199 82,206
17,015 23,479 14,380 5,845 60,719 70,435
23,790 25,132 9,440 2,265 60,627 73,328
16,520 25,396 15,235 1,750 58,901 68,920
25,365 18,817 10,880 1,615 56,677 63,893
21,495 20,635 8,320 2,450 52,900 60,381
15,905 12,998 3,685 1,250 33,838 43,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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