AoeStats
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Oasis

510213067Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 55m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
940
+13
🇨🇱 Ethiopians · Chile
927
+13
🇧🇷 Varangians · Brazil
922
+13
🇲🇽 Teutons · Mexico
859
+16
🇺🇸 Jurchens · United States
925
-15
🇺🇸 Magyars · United States
909
-16
🇺🇸 Armenians · United States
896
-15
🇧🇷 Bengalis · Brazil
727
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 3,167 12:33 16:52 — ⛏ Fast Castle
45 2,477 11:52 16:49 48:28 ⛏ Fast Castle
43 2,376 10:56 14:55 40:34 ⛏ Fast Castle
30 1,666 11:33 20:16 — ⛏ Fast Castle
23 1,279 11:07 15:45 41:49 ⛏ Fast Castle
21 1,178 20:48 31:38 — ⛏ Fast Castle
17 971 12:07 22:05 37:49
16 914 14:34 23:03 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,195 16,210 14,475 2,050 58,930 65,332
27,015 11,314 12,905 3,060 54,294 57,745
22,370 6,160 16,775 2,860 48,165 52,915
18,965 10,070 13,420 1,025 43,480 57,433
9,060 12,143 11,235 750 33,188 44,923
8,520 5,704 3,045 315 17,584 26,413
5,605 6,840 2,655 875 15,975 26,149
6,220 4,027 1,245 915 12,407 16,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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