AoeStats
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MegaRandom

509991679Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 46m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
857
+12
🇺🇸 Magyars · United States
836
+13
🇺🇸 Armenians · United States
818
+14
🇧🇷 Bengalis · Brazil
721
+19
🇬🇧 Tatars · United Kingdom
783
-15
🇬🇧 Varangians · United Kingdom
782
-15
🇧🇷 Inca · Brazil
758
-14
🇨🇳 Franks · China
755
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,076 12:45 28:11 — ⚔ Scouts into Skirms
39 1,816 11:07 15:13 39:40 ⛏ Fast Castle
22 1,042 13:08 18:14 — ⛏ Fast Castle
20 919 14:39 19:38 40:44 ⛏ Fast Castle
19 874 12:14 38:51 — ⚔ Champis into Skirms
19 897 15:11 22:59 — ⛏ Fast Castle
10 444 38:08 — —
8 353 13:06 22:10 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,245 13,395 8,385 3,730 38,755 48,674
11,605 10,450 5,970 2,350 30,375 34,892
11,400 7,590 6,445 1,550 26,985 32,649
10,020 8,149 4,110 1,545 23,824 34,400
6,830 5,247 2,965 1,120 16,162 16,410
5,775 6,227 2,135 1,600 15,737 21,973
8,565 5,107 1,765 180 15,617 15,897
1,975 2,455 0 105 4,535 6,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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