AoeStats
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Nomad

510840540Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 44m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1164
+16
🇺🇸 Mongols · United States
1153
+16
🇵🇹 Japanese · Portugal
1142
+17
🇬🇧 Danes · United Kingdom
1134
+17
🇸🇪 Franks · Sweden
1268
-22
🇸🇪 Koreans · Sweden
1157
-16
🇸🇪 Aztecs · Sweden
1128
-15
🇸🇪 Huns · Sweden
1071
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,475 14:59 20:29 30:38 ⛏ Fish Boom FC
32 1,433 14:33 20:38 36:45 ⛏ Fish Boom FC
29 1,286 14:31 18:18 32:12 ⚔ Fish Boom FC into Archers
27 1,226 15:07 19:29 35:40 ⛏ Fish Boom FC
25 1,132 15:16 22:00 36:57 ⛏ Fish Boom into Galleys FC
25 1,132 14:09 17:49 34:46 ⛏ Fish Boom FC
17 745 15:54 21:31 40:20 ⛏ Fish Boom FC
12 533 16:30 21:19 38:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,665 15,595 8,890 3,930 48,080 51,941
9,925 19,850 5,305 5,000 40,080 42,635
19,615 12,165 6,035 1,805 39,620 42,133
15,000 12,320 7,120 1,685 36,125 41,363
12,025 14,690 5,155 1,940 33,810 39,537
11,785 12,088 6,880 2,420 33,173 35,610
14,020 11,430 5,220 1,150 31,820 35,356
7,925 8,953 5,210 3,450 25,538 31,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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