AoeStats
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Black Forest

510741995Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 57m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1139
+16
🇺🇸 Sicilians · United States
1137
+16
🇬🇧 Portuguese · United Kingdom
1098
+18
🇩🇪 Mongols · Germany
1084
+19
🇭🇰 Saxons · Hong Kong SAR China
1191
-19
🇮🇩 Hindustanis · Indonesia
1174
-19
🇨🇳 Magyars · China
1144
-17
🇬🇧 Italians · United Kingdom
1072
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,821 12:11 17:30 28:48 ⛏ Fish Boom FC
30 1,711 9:54 13:24 29:36 ⛏ Fast Castle
27 1,565 11:11 17:44 31:55 ⛏ Fast Castle
26 1,484 13:25 19:23 34:58 ⛏ Fish Boom FC
25 1,434 10:40 14:44 30:05 ⛏ Fast Castle
20 1,125 10:40 15:01 33:48 ⛏ Fast Castle
19 1,066 10:42 21:14 34:50
15 852 15:02 19:54 33:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,815 21,580 22,105 1,000 83,500 94,054
16,575 35,795 21,335 3,650 77,355 107,863
37,590 19,677 15,510 1,995 74,772 106,540
14,725 23,995 20,435 4,345 63,500 97,547
31,905 14,800 9,040 4,240 59,985 71,755
16,630 22,616 10,990 3,215 53,451 69,280
15,050 17,803 8,750 2,305 43,908 48,337
12,685 12,806 5,505 1,930 32,926 38,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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