AoeStats
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Nomad

510722920Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 75m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Varangians · India
1187
+13
🇪🇸 Franks · Spain
1178
+13
🇵🇰 Persians · Pakistan
1158
+14
🇨🇴 Khitans · Colombia
1080
+17
🇪🇸 Berbers · Spain
1164
-16
🇺🇸 Mongols · United States
1133
-15
🇩🇪 Varangians · Germany
1108
-14
🇩🇪 Jurchens · Germany
1058
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,587 13:51 19:21 36:28 ⛏ Fish Boom FC
34 2,533 13:22 23:51 56:01 ⚔ Fish Boom into Archers
27 2,058 16:59 21:44 42:42 ⛏ Fish Boom FC
24 1,784 17:38 23:56 43:20 ⛏ Fish Boom FC
18 1,361 16:17 20:08 52:45 ⛏ Fish Boom FC
17 1,289 14:18 20:43 37:31 ⛏ Fish Boom FC
15 1,120 15:07 21:11 — ⛏ Fish Boom into Galleys FC
12 896 17:13 21:31 39:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
51,795 28,195 32,115 9,000 121,105 134,205
45,170 39,830 26,120 3,585 114,705 116,855
22,770 42,260 32,950 6,380 104,360 109,026
41,730 32,910 19,835 9,040 103,515 114,459
32,305 29,509 13,185 4,345 79,344 82,213
17,590 17,762 7,795 3,025 46,172 47,600
11,925 10,813 8,665 1,905 33,308 36,864
7,705 6,825 2,030 1,150 17,710 19,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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