AoeStats
← themrbign

African Clearing

510568787Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 19m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1370
+12
🇩🇪 Mongols · Germany
1369
+12
🇫🇮 Huns · Finland
1277
-12
🇫🇮 Japanese · Finland
1277
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 978 12:54 17:53 — ⚔ Scout Rush
30 601 11:37 — — ⚔ Scout Rush
22 433 13:43 19:45 — ⛏ Fast Castle
18 359 14:33 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,195 3,831 410 100 7,536 7,710
4,440 2,055 400 300 7,195 6,941
3,735 2,360 250 100 6,445 6,037
2,670 1,260 250 225 4,405 4,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.