AoeStats
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Nomad

510564937Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 19m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Koreans · Finland
1263
+14
🇫🇮 Japanese · Finland
1263
+14
🇨🇱 Varangians · Chile
1241
-14
🇨🇱 Spanish · Chile
1212
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 787 13:03 — — ⛏ Fish Boom FC
33 662 13:30 — — ⛏ Fish Boom into Galleys FC
20 393 13:19 19:40 — ⛏ Fish Boom into Fire Galleys FC
17 346 12:33 — — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,125 3,660 645 125 8,555 8,515
3,350 3,450 945 0 7,745 7,857
3,150 3,299 905 100 7,454 7,088
2,950 3,525 540 100 7,115 6,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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