AoeStats
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Pilgrims

509533748Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 43m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
874
+16
🇺🇸 Danes · United States
816
+18
🇺🇸 Dravidians · United States
868
-17
🇺🇸 Cumans · United States
862
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,165 12:40 18:10 41:30 ⛏ Fish Boom into Fire Galleys FC
26 1,128 11:27 19:30 33:57 ⛏ Fish Boom FC
15 637 10:08 18:31 33:34 ⛏ Fish Boom into Fire Galleys FC
10 458 14:23 29:58 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
13,500 11,030 6,025 2,270 32,825 40,635
10,160 13,540 3,940 2,230 29,870 35,601
13,585 8,900 4,835 1,200 28,520 32,048
11,320 10,110 2,790 200 24,420 30,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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