AoeStats
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Oasis

509832826Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 60m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Inca · Hong Kong SAR China
1330
+12
🇨🇳 Persians · China
1303
+13
🇹🇼 Magyars · Taiwan
1261
+15
🇨🇳 Saxons · China
1237
+16
🇫🇮 Ethiopians · Finland
1320
-17
🇩🇪 Poles · Germany
1270
-15
🇦🇷 Burmese · Argentina
1190
-12
🇹🇼 Mongols · Taiwan
1177
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,605 9:15 15:27 36:50 ⛏ Fast Castle
37 2,246 10:44 15:00 34:29 ⛏ Fast Castle
35 2,115 10:44 23:24 35:38 ⚔ Archer Rush
35 2,109 9:34 19:23 37:21 ⚔ Scout Rush
30 1,835 9:28 21:13 — ⚔ Archer Rush
26 1,612 10:43 19:09 35:06 ⛏ Fast Castle
23 1,375 11:35 16:31 — ⛏ Fast Castle
10 638 9:05 19:50 —

Resources

Player Food Wood Gold Stone Spent Collected
61,215 14,583 61,910 1,400 139,108 139,548
43,905 17,797 39,215 6,455 107,372 112,048
28,935 22,990 16,410 2,550 70,885 83,251
25,220 20,505 18,930 3,650 68,305 75,390
9,060 16,718 19,290 1,025 46,093 48,840
12,195 12,170 4,955 2,560 31,880 35,678
4,960 6,411 3,630 215 15,216 16,625
3,900 3,067 375 125 7,467 8,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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