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Arena

510721263Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 59m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1220
+10
🇭🇰 Franks · Hong Kong SAR China
1071
+16
🇹🇼 Britons · Taiwan
1049
+17
🇹🇼 Varangians · Taiwan
909
+59
🇨🇳 Celts · China
1078
-17
🇦🇺 Hindustanis · Australia
1071
-16
🇸🇪 Koreans · Sweden
1069
-16
🇬🇧 Goths · United Kingdom
1051
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,036 9:43 22:31 38:11 ⚔ Towers into Archers
34 1,983 10:52 16:30 36:47 ⛏ Fast Castle
24 1,421 11:42 20:36 32:24 ⛏ Fast Castle
23 1,362 11:33 18:01 30:37 ⛏ Fast Castle
21 1,215 10:43 23:30 39:04
19 1,147 11:19 15:35 49:06 ⛏ Fast Castle
16 936 10:34 18:10 40:06 ⛏ Fast Castle
14 851 10:59 15:14 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,300 25,490 22,710 2,400 85,900 104,310
48,595 13,215 18,595 1,200 81,605 95,535
42,365 14,890 16,825 4,330 78,410 85,801
22,380 29,470 14,400 4,700 70,950 77,779
26,530 24,625 11,460 2,625 65,240 68,779
21,640 17,865 9,465 4,780 53,750 56,491
30,045 8,500 9,785 1,080 49,410 63,038
17,120 10,135 6,160 2,750 36,165 36,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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