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African Clearing

510829612Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 73m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1250
+14
🇺🇸 Turks · United States
1196
+16
🇮🇳 Danes · India
1182
+17
🇦🇷 Vietnamese · Argentina
1164
+18
🇲🇦 Bohemians · Morocco
1234
-18
🇫🇷 Italians · France
1204
-16
🇫🇷 Franks · France
1193
-16
🇪🇸 Spanish · Spain
1174
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,717 14:11 18:55 35:24 ⛏ Fast Castle
36 2,639 16:02 19:53 38:22 ⛏ Fast Castle
35 2,589 14:54 27:23 61:23 ⚔ Scout Rush
35 2,588 14:20 25:56 45:56 ⚔ Archer Rush
31 2,247 14:08 18:55 36:05 ⛏ Fast Castle
27 1,943 13:30 17:14 33:30 ⛏ Fast Castle
25 1,842 10:54 16:39 38:06 ⛏ Fast Castle
24 1,769 17:38 21:35 29:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,990 31,260 27,680 9,500 116,430 158,918
13,925 52,815 31,755 9,370 107,865 119,119
27,690 29,191 41,650 1,610 100,141 112,816
34,265 40,610 15,050 1,815 91,740 104,917
38,955 15,359 31,295 2,490 88,099 94,189
32,345 23,045 11,115 1,975 68,480 78,134
20,445 19,940 13,220 1,260 54,865 59,107
14,385 10,970 4,360 2,440 32,155 33,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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