AoeStats
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Arena

510719304Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 47m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1257
+13
🇵🇰 Bohemians · Pakistan
1199
+15
🇨🇳 Mongols · China
1030
+23
🇩🇪 Danes · Germany
1027
+22
🇮🇳 Koreans · India
1206
-19
🇵🇰 Celts · Pakistan
1176
-18
🇮🇳 Franks · India
1165
-18
🇸🇦 Portuguese · Saudi Arabia
1162
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,643 10:17 14:25 30:36 ⛏ Fast Castle
32 1,497 10:41 20:06 33:39 ⚔ Archer Rush
31 1,466 10:14 20:10 41:58 ⚔ M@A Rush
31 1,463 9:52 13:49 29:17 ⛏ Fast Castle
28 1,349 10:10 13:46 29:26 ⛏ Fast Castle
25 1,191 10:42 14:35 28:45 ⛏ Fast Castle
18 874 13:43 17:52 40:19 ⛏ Fast Castle
15 706 12:04 16:02 33:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,545 20,305 18,215 2,800 71,865 77,499
26,995 19,845 12,995 3,100 62,935 79,216
26,035 19,175 10,580 2,150 57,940 72,016
18,750 19,625 11,905 2,975 53,255 77,500
22,755 14,705 10,590 1,535 49,585 58,919
18,780 13,450 8,770 2,480 43,480 51,653
12,850 12,203 4,450 2,060 31,563 34,743
10,150 10,805 5,945 1,560 28,460 35,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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