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Lombardia

510101592Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 45m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1262
+14
🇨🇳 Mongols · China
1258
+14
🇹🇼 Goths · Taiwan
1215
+16
🇮🇳 Danes · India
1186
+17
🇹🇼 Burgundians · Taiwan
1283
-17
🇸🇪 Saracens · Sweden
1200
-15
🇫🇷 Franks · France
1200
-15
🇧🇷 Britons · Brazil
1185
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,043 11:57 15:41 30:37 ⛏ Fast Castle
42 1,921 11:24 15:01 30:30 ⛏ Fast Castle
36 1,611 9:54 19:39 32:27
36 1,640 11:14 15:59 34:05 ⚔ FC into Scouts
29 1,309 11:57 16:24 30:28 ⛏ Fast Castle
29 1,308 11:32 17:49 31:12 ⛏ Fast Castle
28 1,272 10:03 19:43 32:00 ⛏ Fast Castle
15 674 11:22 19:18 38:23 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,755 13,868 25,045 2,250 91,918 95,249
40,155 17,939 19,350 2,890 80,334 81,699
37,650 15,402 18,625 1,915 73,592 80,742
35,975 15,076 13,775 855 65,681 68,856
27,510 15,186 11,275 2,505 56,476 63,122
13,010 13,341 10,195 3,600 40,146 46,412
13,950 6,678 8,595 1,810 31,033 31,562
11,765 8,102 2,865 3,085 25,817 27,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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