AoeStats
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Arena

506295714Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 82m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
584
+14
🇧🇷 Chinese · Brazil
577
+14
🇧🇷 Britons · Brazil
553
+15
🇨🇴 Britons · Colombia
547
-16
🇨🇦 Ethiopians · Canada
531
-14
🇺🇸 Sicilians · United States
507
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,671 15:31 28:23 44:52 ⚔ Archer Rush
17 1,389 9:55 20:47 36:20 ⛏ Fast Castle
15 1,211 10:19 28:17 81:58
12 958 11:41 16:37 37:10 ⛏ Fast Castle
11 889 13:07 28:45 40:58 ⚔ Archer Rush
10 829 12:36 31:23 45:25 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,390 29,655 32,055 3,950 92,050 124,229
23,885 29,100 18,730 5,065 76,780 84,764
31,195 17,790 21,080 3,945 74,010 116,605
14,875 29,170 17,775 3,810 65,630 75,097
11,100 22,770 19,250 1,950 55,070 70,318
20,900 17,437 8,815 4,655 51,807 51,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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