AoeStats
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Arena

510255692Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 70m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
617
+13
🇭🇰 Goths · Hong Kong SAR China
514
+17
🇵🇪 Danes · Peru
451
+20
🇦🇺 Khmer · Australia
413
+21
🇲🇽 Huns · Mexico
683
-23
🇨🇴 Romans · Colombia
642
-22
🇺🇸 Chinese · United States
453
-14
🇺🇸 Poles · United States
394
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,887 11:10 21:37 40:17 ⛏ Fast Castle
25 1,745 11:45 25:44 41:45 ⛏ Fast Castle
21 1,515 11:49 22:41 38:10 ⛏ Fast Castle
16 1,139 11:52 21:26 38:32 ⛏ Fast Castle
15 1,040 13:21 22:09 51:08 ⛏ Fast Castle
13 899 13:06 22:37 36:18 ⛏ Fast Castle
12 873 13:42 24:39 32:15 ⛏ Fast Castle
8 593 12:40 18:06 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,230 21,665 29,860 3,450 125,205 146,849
52,990 25,425 24,635 2,450 105,500 105,796
28,855 24,335 20,130 2,985 76,305 97,504
32,145 19,600 16,415 1,600 69,760 84,028
21,720 20,490 18,785 3,395 64,390 71,588
25,445 11,720 13,980 4,840 55,985 89,346
16,815 16,955 6,965 3,070 43,805 46,778
14,575 12,330 8,900 2,550 38,355 44,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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