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African Clearing

510464463Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 44m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1459
+18
🇨🇳 Mongols · China
1433
+19
🇪🇨 Khmer · Ecuador
1427
+19
🇺🇸 Chinese · United States
1380
+21
🇨🇦 Malians · Canada
1549
-22
🇨🇳 Huns · China
1519
-20
🇹🇼 Teutons · Taiwan
1490
-19
🇩🇪 Spanish · Germany
1418
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,383 13:39 17:34 38:42 ⛏ Fast Castle
35 1,559 13:41 — — ⚔ Tower Rush
33 1,457 13:24 17:38 41:12 ⛏ Fast Castle
28 1,254 12:08 15:58 — ⛏ Fast Castle
27 1,198 13:52 17:58 — ⛏ Fast Castle
24 1,078 14:37 25:32 — ⚔ Archer Rush
24 1,067 13:38 24:55 41:54 ⚔ Scout Rush
19 866 12:28 20:26 41:54 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,835 14,298 12,095 1,860 45,088 46,340
13,635 15,830 8,570 3,460 41,495 46,852
23,315 10,277 4,690 1,900 40,182 42,123
12,370 7,489 4,090 2,405 26,354 28,831
8,695 7,366 2,845 1,720 20,626 20,397
8,870 5,799 3,965 1,500 20,134 22,105
.
8,225 7,196 2,420 1,600 19,441 19,994
4,515 3,884 100 1,250 9,749 10,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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