AoeStats
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MegaRandom

509419407Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 43m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1345
+14
🇧🇷 Spanish · Brazil
1252
+18
🇹🇼 Maya · Taiwan
1239
+19
🇧🇪 Malay · Belgium
1338
-18
🇧🇪 Magyars · Belgium
1290
-17
🇳🇱 Saxons · Netherlands
1276
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,421 12:22 19:31 37:42 ⛏ Fast Castle
37 1,576 10:01 18:15 41:10 ⛏ Fish Boom FC
32 1,385 12:28 22:37 36:25 ⛏ Fish Boom into Galleys FC
30 1,308 12:06 22:25 39:04 ⚔ Fish Boom into Archers
24 1,054 12:41 20:14 — ⛏ Fish Boom FC
24 1,029 10:19 22:43 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,725 14,736 10,650 950 39,061 40,792
14,150 10,652 8,375 2,895 36,072 37,420
12,735 11,918 5,720 1,600 31,973 34,230
8,725 12,481 4,730 1,530 27,466 32,464
8,040 6,860 4,950 1,750 21,600 24,115
6,690 8,664 2,695 1,275 19,324 20,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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