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African Clearing

510427450Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 33m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
1584
+9
🇹🇼 Tupi · Taiwan
1518
+12
🇵🇪 Tatars · Peru
1513
+12
🇵🇪 Mongols · Peru
1506
+12
🇩🇴 Maya · Dominican Republic
1473
-12
🇲🇽 Mongols · Mexico
1447
-12
🇵🇪 Varangians · Peru
1442
-12
🇪🇨 Huns · Ecuador
1346
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 1,471 13:37 17:44 — ⛏ Fast Castle
40 1,358 11:16 23:21 — ⚔ Scout Rush
37 1,241 12:34 17:07 — ⛏ Fast Castle
33 1,103 11:17 — — ⚔ Scout Rush
29 963 13:24 17:14 — ⛏ Fast Castle
27 907 12:57 17:02 — ⛏ Fast Castle
26 870 11:53 25:07 — ⚔ Scout Rush
14 477 12:30 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,950 7,600 3,995 200 19,745 20,484
9,475 6,690 1,610 1,600 19,375 25,020
9,100 6,201 2,605 850 18,756 22,507
8,190 6,493 930 2,250 17,863 18,779
7,385 6,299 2,805 550 17,039 17,596
5,200 6,421 2,710 1,520 15,851 15,947
2,735 2,684 1,000 205 6,624 6,064
3,395 1,789 50 225 5,459 5,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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