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African Clearing

510417399Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 45m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1696
+7
🇪🇸 Celts · Spain
1595
+11
🇨🇦 Saracens · Canada
1516
+14
🇹🇼 Tupi · Taiwan
1504
+14
🇦🇷 Franks · Argentina
1522
-13
🇵🇪 Vietnamese · Peru
1521
-13
🇨🇴 Mongols · Colombia
1497
-12
🇦🇷 Varangians · Argentina
1370
-8
Player eAPM Actions Feudal Castle Imperial Opening
70 3,165 11:39 24:19 43:38 ⚔ Scouts into Towers
59 2,668 10:49 24:24 — ⚔ Scout Rush
53 2,412 12:35 21:47 — ⚔ Archer Rush
50 2,252 13:12 17:22 39:18 ⛏ Fast Castle
49 2,219 14:06 17:53 37:19 ⛏ Fish Boom FC
39 1,757 14:00 17:57 37:24 ⛏ Fast Castle
36 1,630 12:57 16:48 42:23 ⛏ Fast Castle
29 1,338 14:08 18:01 33:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,480 17,091 9,715 3,765 57,051 62,386
20,625 11,421 7,830 3,185 43,061 49,394
20,740 9,692 9,670 1,580 41,682 42,303
13,750 15,533 9,095 3,210 41,588 45,306
15,795 10,305 7,470 3,785 37,355 38,837
18,180 10,420 6,960 1,150 36,710 40,403
18,510 8,294 5,880 975 33,659 36,688
7,575 8,669 3,425 1,000 20,669 20,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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