AoeStats
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Nomad

510299157Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 49m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1544
+13
🇹🇷 Huns · Türkiye
1542
+13
🇹🇼 Varangians · Taiwan
1489
+15
🇨🇳 Persians · China
1481
+15
🇨🇳 Spanish · China
1637
-20
🇨🇳 Maya · China
1553
-17
🇨🇳 Byzantines · China
1369
-10
🇨🇳 Koreans · China
1333
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 2,726 13:52 17:28 44:39 ⛏ Fish Boom FC
54 2,680 14:07 18:10 — ⛏ Fish Boom FC
51 2,541 12:05 24:43 — ⚔ Fish Boom into Archers into Towers
48 2,394 14:03 19:18 43:03 ⛏ Fish Boom FC
45 2,224 13:06 17:02 42:22 ⛏ Fish Boom FC
43 2,158 14:16 18:02 37:19 ⚔ Fish Boom into Scouts FC
33 1,645 14:09 23:11 29:51 ⛏ Fish Boom into Fire Galleys FC
28 1,384 13:58 17:45 38:24 ⚔ Fish Boom into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,450 21,196 19,750 2,275 70,671 73,428
23,755 17,935 12,955 4,450 59,095 64,168
23,905 14,479 16,255 3,850 58,489 65,014
16,435 21,128 11,990 4,540 54,093 58,818
13,195 19,625 11,215 500 44,535 44,945
11,570 13,710 9,055 1,855 36,190 37,698
9,025 9,132 2,560 4,160 24,877 24,755
7,580 9,993 2,370 2,355 22,298 23,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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