AoeStats
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Nomad

510091973Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 2m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Tupi · Hong Kong SAR China
1634
+9
🇭🇰 Celts · Hong Kong SAR China
1605
+11
🇭🇰 Spanish · Hong Kong SAR China
1588
+11
🇭🇰 Italians · Hong Kong SAR China
1547
+13
🇨🇳 Persians · China
1494
-12
🇹🇼 Varangians · Taiwan
1485
-11
🇺🇸 Mongols · United States
1479
-11
🇨🇳 Poles · China
1462
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 160 — — —
51 147 — — —
51 147 — — —
38 109 — — —
27 77 — — —
23 65 — — —
16 45 — — —
14 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 459 0 100 759 16
0 450 0 100 550 0
0 450 0 100 550 10
0 450 0 100 550 21
0 450 0 100 550 0
200 178 0 0 378 100
200 175 0 0 375 40
0 175 0 0 175 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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