AoeStats
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Nomad

509818639Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 41m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
72 3,001 13:25 17:24 37:42 ⛏ Fish Boom FC
58 2,426 13:43 17:36 31:26 ⛏ Fish Boom FC
51 2,137 14:41 18:48 — ⛏ Fish Boom FC
50 2,107 13:15 21:13 35:04 ⛏ Fish Boom into Fire Galleys FC
42 1,769 13:57 22:30 — ⚔ Fish Boom into Scouts
39 1,617 13:01 17:54 — ⚔ Fish Boom FC into Scouts
38 1,577 11:35 21:19 — ⛏ Fish Boom into Galleys FC
32 1,341 12:48 23:06 — ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,345 15,111 12,630 3,870 52,956 55,910
18,995 10,320 7,915 4,300 41,530 42,103
12,535 14,590 4,260 1,290 32,675 33,090
18,395 5,456 4,760 1,930 30,541 30,704
13,280 10,671 4,310 1,800 30,061 33,008
9,155 11,909 1,940 1,045 24,049 25,094
10,550 8,206 2,920 1,840 23,516 24,291
5,545 7,665 1,265 360 14,835 14,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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