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MegaRandom

509555691Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 43m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1808
+7
🇹🇷 Varangians · Türkiye
1629
+14
🇹🇼 Varangians · Taiwan
1548
+17
🇨🇳 Britons · China
1536
+17
🇨🇳 Mongols · China
1697
-18
🇭🇰 Lithuanians · Hong Kong SAR China
1637
-16
🇨🇳 Saracens · China
1583
-14
🇨🇳 Franks · China
1384
-7
Player eAPM Actions Feudal Castle Imperial Opening
62 2,672 12:16 22:53 37:07 ⚔ Fish Boom into Fire Galleys into Scouts
60 2,584 12:49 23:58 39:55 ⚔ Fish Boom into Scouts
48 2,065 12:53 20:10 — ⚔ Fish Boom into Scouts
45 1,966 9:20 23:48 42:29 ⚔ Archer Rush
42 1,798 12:24 17:27 — ⛏ Fast Castle
37 1,607 11:09 19:07 35:59 ◆ Fire Galleys FC
31 1,322 12:04 17:22 30:54 ⛏ Fish Boom into Fire Galleys FC
28 1,214 12:37 18:49 35:21 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,665 20,613 12,600 3,065 61,943 67,964
24,005 12,268 11,845 1,650 49,768 54,776
18,815 16,774 9,990 1,810 47,389 49,264
10,300 16,283 11,800 850 39,233 40,678
17,245 8,705 10,470 970 37,390 38,136
16,535 11,804 8,395 605 37,339 39,888
9,440 10,139 2,535 380 22,494 26,773
9,175 6,765 1,455 2,645 20,040 22,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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