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MegaRandom

509234554Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 47m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1546
+17
🇺🇸 Persians · United States
1545
+17
🇺🇸 Vietnamese · United States
1517
+18
🇺🇸 Mapuche · United States
1497
+19
🇦🇺 Gurjaras · Australia
1605
-19
🇨🇳 Mongols · China
1582
-18
🇹🇼 Varangians · Taiwan
1560
-18
🇻🇳 Inca · Vietnam
1529
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 3,106 10:23 22:42 35:17 ⚔ Fish Boom into Scouts
57 2,725 10:42 18:07 37:56 ⚔ Fish Boom FC into Champis
53 2,526 11:13 20:18 39:18 ⛏ Fish Boom into Galleys FC
46 2,209 10:38 18:39 35:07 ⚔ Fish Boom into Scouts
44 2,103 10:32 23:50 36:26 ⚔ Archer Rush
41 1,950 10:33 22:18 37:38 ⚔ Fish Boom into Archers
37 1,764 10:37 17:46 36:53 ⛏ Fish Boom FC
26 1,223 10:16 25:18 38:42 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,900 12,265 14,720 1,600 53,485 58,516
17,340 21,594 9,550 2,590 51,074 54,197
21,015 10,920 12,535 1,550 46,020 48,034
20,095 15,873 7,185 2,195 45,348 47,956
19,100 11,813 12,000 1,260 44,173 46,989
21,210 11,399 7,065 2,800 42,474 46,322
9,835 12,856 8,925 1,080 32,696 33,573
8,050 9,143 7,960 4,040 29,193 30,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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