AoeStats
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Arena

509052712Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 40m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
1634
+17
🇹🇼 Cumans · Taiwan
1558
+20
🇨🇿 Britons · Czechia
1541
+21
🇹🇼 Mongols · Taiwan
1507
+21
🇺🇸 Portuguese · United States
1684
-21
🇨🇳 Shu · China
1660
-20
🇫🇮 Varangians · Finland
1629
-19
🇿🇦 Poles · South Africa
1616
-19
Player eAPM Actions Feudal Castle Imperial Opening
51 2,034 11:16 15:38 27:16 ⛏ Fast Castle
51 2,060 8:02 19:24 27:24 ⛏ Fast Castle
42 1,702 10:47 14:48 33:52 ⛏ Fast Castle
41 1,634 9:36 13:19 28:22 ⛏ Fast Castle
39 1,566 9:57 13:55 28:00 ⛏ Fast Castle
34 1,370 10:33 14:23 28:40 ⛏ Fast Castle
33 1,313 10:02 14:28 38:11 ⛏ Fast Castle
30 1,205 10:37 14:44 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,100 15,155 21,720 1,500 69,475 71,721
24,320 16,338 18,240 4,365 63,263 69,531
27,730 19,585 12,210 1,650 61,175 64,619
24,500 12,210 15,770 1,600 54,080 56,035
19,015 16,120 8,760 2,290 46,185 50,161
15,555 14,600 6,305 2,100 38,560 40,990
12,820 6,675 6,100 2,855 28,450 29,181
9,550 8,695 4,460 1,815 24,520 25,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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