AoeStats
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Arena

508788621Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 58m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1487
+20
🇵🇦 Turks · Panama
1431
+22
🇨🇿 Hindustanis · Czechia
1408
+23
🇺🇸 Cumans · United States
1390
+23
🇧🇷 Shu · Brazil
1661
-25
🇨🇳 Dravidians · China
1572
-22
🇦🇷 Saxons · Argentina
1567
-22
🇦🇷 Gurjaras · Argentina
1476
-19
Player eAPM Actions Feudal Castle Imperial Opening
62 3,670 10:01 13:47 34:36 ⛏ Fast Castle
62 3,663 12:12 16:53 20:59 ◆ FC into Fast Imp
59 3,439 10:00 13:36 38:09 ⛏ Fast Castle
49 2,881 10:15 13:47 35:07 ⛏ Fast Castle
41 2,430 10:46 14:28 28:06 ⛏ Fast Castle
37 2,153 9:17 13:35 36:49 ⛏ Fast Castle
31 1,797 9:41 13:49 31:15 ⛏ Fast Castle
27 1,591 8:54 21:45 52:12 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
62,945 19,695 21,900 2,350 106,890 112,454
48,940 20,590 29,920 3,130 102,580 119,787
52,560 37,075 10,265 950 100,850 106,361
40,760 28,115 24,395 5,520 98,790 108,350
21,450 33,302 27,420 5,615 87,787 98,932
31,355 18,211 6,460 2,125 58,151 60,265
23,515 24,493 5,050 1,620 54,678 55,686
19,280 18,085 10,700 1,445 49,510 50,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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