AoeStats
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Fortress

509880556Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 41m 4s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1676
+11
🇹🇼 Britons · Taiwan
1609
+13
1605
+13
🇹🇼 Italians · Taiwan
1600
+14
🇩🇿 Italians · Algeria
1640
-16
🇯🇵 Byzantines · Japan
1552
-13
🇩🇿 Saracens · Algeria
1523
-12
🇩🇪 Varangians · Germany
1490
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,946 6:44 10:19 23:14 ⛏ Fast Castle
46 1,894 6:36 10:25 22:55 ⛏ Fast Castle
45 1,840 7:20 10:58 24:41 ⛏ Fast Castle
45 1,856 6:58 10:49 25:35 ⛏ Fast Castle
36 1,495 7:25 11:07 25:22 ⛏ Fast Castle
31 1,260 7:32 11:46 25:58 ⛏ Fast Castle
30 1,216 8:02 11:54 25:18 ⛏ Fast Castle
29 1,185 7:33 11:08 25:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,395 24,700 22,590 4,520 81,205 93,618
25,535 26,570 23,645 3,000 78,750 86,400
26,520 36,835 10,395 2,910 76,660 77,586
20,450 26,765 13,760 3,375 64,350 73,857
26,555 24,880 9,065 3,840 64,340 73,055
24,995 19,905 11,205 3,600 59,705 63,628
18,210 24,885 10,660 3,010 56,765 64,761
20,300 19,179 12,670 1,625 53,774 67,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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