AoeStats
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Lombardia

508891334Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 59m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1463
+17
🇹🇼 Magyars · Taiwan
1447
+18
🇹🇼 Varangians · Taiwan
1434
+18
🇹🇼 Varangians · Taiwan
1394
+20
🇦🇺 Huns · Australia
1528
-20
🇲🇽 Magyars · Mexico
1519
-20
🇲🇽 Khmer · Mexico
1466
-18
🇪🇸 Maya · Spain
1411
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 3,431 9:35 20:37 40:27 ⚔ Scout Rush
55 3,301 10:53 14:31 32:10 ⛏ Fast Castle
48 2,891 9:05 19:04 32:59 ⚔ Scout Rush
46 2,760 8:52 18:30 32:18 ⚔ Scout Rush
41 2,422 12:36 16:45 35:21 ⛏ Fast Castle
40 2,394 10:39 21:11 38:06 ⚔ Archer Rush
37 2,202 10:53 15:07 30:53 ⛏ Fast Castle
35 2,065 12:33 16:58 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,555 32,831 14,455 3,160 86,001 92,194
38,180 22,416 20,650 3,620 84,866 92,705
20,225 41,963 19,195 2,070 83,453 111,960
44,275 18,802 14,225 3,735 81,037 92,226
27,620 29,617 18,255 3,780 79,272 95,180
15,825 33,056 25,825 4,010 78,716 105,084
29,245 24,601 20,630 1,145 75,621 78,426
23,940 16,335 19,995 3,460 63,730 79,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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