AoeStats
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Arena

509381849Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 59m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1159
+14
🇹🇼 Dravidians · Taiwan
1137
+15
🇫🇷 Gurjaras · France
1124
-15
🇫🇷 Vietnamese · France
1092
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 4,135 10:39 15:06 33:35 ⛏ Fast Castle
56 3,339 10:40 16:59 33:15 ⛏ Fast Castle
52 3,137 10:10 13:50 31:55 ⛏ Fast Castle
34 2,049 10:55 15:40 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,170 42,810 16,960 4,205 102,145 109,217
42,545 29,340 21,615 2,900 96,400 113,535
44,975 24,292 14,040 2,305 85,612 95,451
25,115 29,280 19,305 4,200 77,900 90,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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