AoeStats
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Arena

510456880Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 36m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1221
+16
🇺🇸 Malay · United States
1209
+17
🇦🇺 Poles · Australia
1200
+17
🇳🇮 Turks · Nicaragua
1299
-19
🇳🇮 Tupi · Nicaragua
1202
-16
🇳🇮 Persians · Nicaragua
1187
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,162 13:58 17:30 23:06 ◆ FC into Fast Imp
29 1,059 10:45 15:51 30:29 ⛏ Fast Castle
27 979 9:39 14:02 34:21 ⛏ Fast Castle
26 936 10:44 14:22 — ⛏ Fast Castle
21 771 10:29 14:44 34:35 ⛏ Fast Castle
18 667 9:54 16:08 29:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,305 13,780 10,120 1,600 42,805 45,602
15,455 7,545 7,750 480 31,230 36,509
12,635 10,035 2,900 1,200 26,770 28,383
11,515 8,645 3,505 1,630 25,295 27,777
11,105 6,480 4,795 860 23,240 27,082
6,455 4,153 1,350 955 12,913 15,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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