AoeStats
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Arena

509429256Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 71m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Gurjaras · Netherlands
1124
+12
1044
+16
🇹🇼 Cumans · Taiwan
1022
+16
🇹🇷 Britons · Türkiye
985
+18
🇩🇪 Britons · Germany
1052
-16
🇫🇷 Lithuanians · France
1039
-16
🇦🇿 Hindustanis · Azerbaijan
1027
-15
🇦🇿 Vietnamese · Azerbaijan
1020
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 4,058 12:12 15:57 33:02 ⛏ Fast Castle
55 3,914 10:51 14:38 38:39 ⛏ Fast Castle
44 3,176 9:54 22:19 31:47 ⛏ Fast Castle
41 2,938 10:09 14:38 31:56 ⛏ Fast Castle
29 2,095 10:28 15:41 29:04 ⛏ Fast Castle
28 1,975 11:20 16:34 35:38 ⚔ FC into Archers
22 1,573 10:39 15:38 30:11 ⛏ Fast Castle
22 1,603 12:27 19:41 34:09 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
78,910 30,630 28,380 3,650 141,570 160,141
57,240 23,385 36,080 5,220 121,925 138,345
41,325 52,450 19,500 2,300 115,575 123,874
28,710 43,315 18,510 4,650 95,185 154,212
35,775 9,850 28,255 3,550 77,430 81,495
28,375 36,670 7,025 1,850 73,920 87,109
24,230 30,295 15,060 3,880 73,465 88,866
18,125 26,495 20,245 2,805 67,670 78,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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