AoeStats
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Arena

509183956Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 47m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1026
+15
🇺🇸 Burmese · United States
1007
+16
🇪🇸 Khitans · Spain
982
+17
🇧🇪 Goths · Belgium
970
+17
🇦🇿 Hindustanis · Azerbaijan
1045
-18
🇦🇿 Vietnamese · Azerbaijan
1038
-18
🇦🇷 Bohemians · Argentina
969
-15
🇪🇸 Goths · Spain
941
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,421 11:05 15:02 39:02 ⛏ Fast Castle
44 2,085 11:30 15:06 28:37 ⛏ Fast Castle
38 1,806 10:33 14:01 31:32 ⛏ Fast Castle
35 1,664 9:22 16:38 30:04 ⛏ Fast Castle
29 1,389 10:57 16:39 37:00 ⚔ Archers FC
22 1,051 10:58 15:20 41:57 ⛏ Fast Castle
21 975 10:22 18:17 32:00 ⛏ Fast Castle
20 964 10:58 17:50 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,335 16,925 17,510 4,645 70,415 82,624
22,620 14,980 12,615 2,300 52,515 60,433
24,510 12,910 7,865 1,700 46,985 47,258
20,230 13,365 10,105 1,030 44,730 61,794
14,465 13,765 12,635 3,450 44,315 51,171
19,340 12,096 8,510 3,000 42,946 54,793
18,335 13,250 6,720 950 39,255 50,394
14,185 13,057 8,175 1,180 36,597 42,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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