AoeStats
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Black Forest

509163591Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 116m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Danes · Denmark
1112
+14
🇺🇸 Khmer · United States
1080
+15
🇩🇰 Huns · Denmark
1051
+29
🇺🇸 Lithuanians · United States
1045
+17
🇹🇼 Byzantines · Taiwan
1091
-17
🇨🇦 Romans · Canada
1066
-16
🇦🇿 Franks · Azerbaijan
1060
-15
🇦🇿 Italians · Azerbaijan
1053
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 5,704 12:02 16:28 30:38 ⛏ Fast Castle
45 5,248 10:14 20:40 32:07 ⛏ Fast Castle
43 5,054 10:42 17:41 34:52 ⛏ Fast Castle
33 3,814 12:34 24:34 36:18 ⚔ M@A into Archers
30 3,517 11:39 15:54 34:47 ⛏ Fast Castle
28 3,234 12:13 17:36 23:40 ◆ FC into Fast Imp
27 3,108 10:37 14:20 31:35 ⛏ Fast Castle
13 1,453 13:33 17:39 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
105,490 80,391 60,025 3,980 249,886 267,589
80,890 110,708 53,010 1,155 245,763 261,163
121,335 50,850 57,770 1,500 231,455 270,916
64,220 62,300 58,720 4,735 189,975 237,539
80,330 69,833 30,515 3,815 184,493 211,876
47,620 72,081 42,205 2,260 164,166 182,566
25,955 51,195 47,970 5,620 130,740 208,757
73,895 32,348 17,910 3,210 127,363 170,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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