AoeStats
← 江哥

African Clearing

510577546Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 41m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1508
+14
🇺🇸 Spanish · United States
1480
+15
🇹🇷 Ethiopians · Türkiye
1469
+15
🇳🇱 Vietnamese · Netherlands
1463
+16
🇨🇳 Burgundians · China
1513
-18
🇨🇳 Varangians · China
1479
-16
🇨🇳 Mapuche · China
1457
-15
🇨🇳 Huns · China
1370
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,109 13:53 20:17 36:56 ⛏ Fast Castle
49 2,020 13:05 17:30 — ⛏ Fast Castle
49 2,046 13:22 17:21 — ⛏ Fast Castle
41 1,693 17:32 35:49 — ⚔ Drush into Archers
41 1,677 13:16 17:31 35:56 ⛏ Fast Castle
38 1,568 11:45 23:56 — ⚔ Scout Rush
34 1,391 13:20 28:51 — ⚔ Scout Rush
30 1,241 12:26 17:19 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,950 19,446 10,975 2,905 48,276 52,506
20,065 11,765 5,035 4,050 40,915 45,000
13,215 13,024 5,915 1,050 33,204 36,472
14,605 8,096 3,830 2,485 29,016 30,416
8,560 9,466 4,245 200 22,471 23,995
11,775 6,540 2,635 1,150 22,100 24,006
6,200 7,877 3,315 500 17,892 17,933
8,085 5,266 775 1,050 15,176 16,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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