AoeStats
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African Clearing

510571744Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 44m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1666
+8
🇹🇼 Spanish · Taiwan
1505
+14
🇹🇼 Georgians · Taiwan
1490
+14
🇹🇼 Mapuche · Taiwan
1330
+21
🇨🇳 Varangians · China
1495
-16
🇨🇳 Berbers · China
1472
-15
🇨🇳 Magyars · China
1466
-15
🇨🇳 Huns · China
1381
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 2,699 13:05 17:02 — ⛏ Fast Castle
52 2,292 14:23 18:27 — ⛏ Fast Castle
47 2,070 13:31 18:35 — ⛏ Fast Castle
46 2,033 13:27 33:23 — ⚔ Scout Rush
45 2,000 12:56 16:37 43:08 ⛏ Fast Castle
34 1,524 12:46 17:26 33:53 ⛏ Fast Castle
33 1,477 13:06 17:55 40:11 ⛏ Fast Castle
31 1,376 14:17 20:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,860 12,499 9,190 3,940 48,489 55,490
15,055 9,328 9,275 950 34,608 37,513
17,025 8,230 6,260 2,900 34,415 39,797
12,340 12,023 4,530 2,475 31,368 33,096
10,400 12,717 6,225 530 29,872 34,631
13,435 8,396 450 1,155 23,436 26,931
9,660 7,518 2,235 2,420 21,833 24,759
6,300 9,525 4,335 1,500 21,660 23,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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