AoeStats
← 神圣罗马帝国 | Holy Roman

Black Forest

511007819Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 66m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1307
+12
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Player eAPM Actions Feudal Castle Imperial Opening
45 2,957 12:14 16:19 30:31 ⛏ Fast Castle
44 2,884 11:35 15:24 35:01 ⛏ Fast Castle
43 2,839 10:27 24:09 39:59 ⚔ M@A into Archers
33 2,157 11:30 19:45 35:00 ⛏ Fast Castle
30 1,978 11:33 14:39 28:48 ⛏ Fast Castle
28 1,823 12:58 18:38 33:04 ⛏ Fast Castle
27 1,808 12:34 17:15 37:15 ⛏ Fast Castle
25 1,664 11:56 15:51 34:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,455 25,300 35,060 5,050 154,865 169,836
54,815 45,346 29,320 3,015 132,496 137,131
20,795 68,220 33,845 4,335 127,195 130,786
40,555 24,855 31,190 4,300 100,900 120,993
35,150 39,097 9,110 8,735 92,092 103,746
40,080 39,593 8,030 2,565 90,268 118,939
36,440 26,050 22,090 950 85,530 105,729
26,985 28,434 8,825 3,140 67,384 70,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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