AoeStats
← 神圣罗马帝国 | Holy Roman

Arena

510942573Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 45m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1371
+17
🇰🇷 Japanese · South Korea
1334
+18
1300
+19
🇨🇳 Inca · China
1284
+21
🇲🇽 Varangians · Mexico
1415
-20
🇲🇽 Cumans · Mexico
1384
-19
🇲🇽 Bohemians · Mexico
1358
-18
🇲🇽 Malians · Mexico
1353
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 2,127 9:44 13:43 28:45 ⛏ Fast Castle
41 1,875 11:18 23:06 44:08 ⚔ Scout Rush
39 1,776 11:39 16:22 31:17 ⛏ Fast Castle
33 1,504 9:28 27:51 —
28 1,263 10:22 14:34 24:54 ⛏ Fast Castle
26 1,183 9:16 25:17 40:08 ⛏ Fast Castle
24 1,068 11:06 26:21 36:43 ⚔ Champi Rush
18 806 11:38 15:41 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,610 25,225 14,240 4,250 67,325 75,431
27,395 9,965 12,860 3,450 53,670 64,616
23,165 14,330 12,215 1,555 51,265 53,841
15,795 15,933 13,575 1,405 46,708 53,556
16,160 13,575 10,150 1,700 41,585 45,803
15,470 10,415 3,480 2,420 31,785 33,151
11,300 10,800 6,170 1,700 29,970 38,281
14,035 9,845 2,975 400 27,255 26,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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