AoeStats
← 神圣罗马帝国 | Holy Roman

MegaRandom

510935093Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 5m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
1362
+12
🇹🇷 Ethiopians · Türkiye
1345
+13
1264
+16
🇦🇺 Magyars · Australia
1217
+18
1317
-17
1279
-15
🇺🇸 Persians · United States
1259
-14
🇺🇸 Portuguese · United States
1236
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 365 — — —
64 352 — — —
45 249 — — —
40 221 — — —
40 222 — — —
34 188 — — —
28 152 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 325 0 0 1,525 1,477
950 250 50 0 1,250 1,243
900 150 50 0 1,100 1,116
750 175 0 0 925 870
600 250 0 0 850 843
600 183 0 0 783 789
400 225 0 0 625 750
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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