AoeStats
← 神圣罗马帝国 | Holy Roman

African Clearing

510919715Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 12m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1334
+18
🇦🇷 Poles · Argentina
1318
+19
1291
+20
🇦🇷 Bulgarians · Argentina
1240
+22
🇨🇴 Magyars · Colombia
1444
-22
🇺🇸 Italians · United States
1391
-20
🇺🇸 Saxons · United States
1353
-19
🇺🇸 Mongols · United States
1329
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 534 — — —
36 434 — — —
29 351 — — —
27 329 — — —
25 303 — — —
20 248 — — —
18 215 11:58 — —
16 195 11:59 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,100 575 50 100 3,825 3,776
3,050 587 0 100 3,737 3,621
1,600 775 50 100 2,525 1,892
1,250 953 0 100 2,303 2,123
1,450 675 50 100 2,275 2,313
1,650 328 50 0 2,028 2,722
1,500 475 50 0 2,025 2,662
1,100 575 50 100 1,825 1,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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