AoeStats
← 神圣罗马帝国 | Holy Roman

Yucatan

510896612Analyzed
4v4 RM · 13h ago on Oct 3, 2026· 15m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1416
+15
🇦🇷 Ethiopians · Argentina
1408
+16
🇲🇽 Georgians · Mexico
1360
+18
🇨🇴 Huns · Colombia
1357
+18
🇺🇸 Persians · United States
1422
-18
🇲🇽 Britons · Mexico
1419
-17
🇯🇵 Varangians · Japan
1398
-17
1353
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 1,186 9:44 — — ⚔ M@A into Archers
51 800 11:56 — —
50 792 9:05 — — ⚔ Scout Rush
40 632 9:31 — — ⚔ Archer Rush
34 533 9:19 — — ⚔ Archer Rush
31 493 11:46 — — ⛏ Fast Castle
31 479 11:01 — — ⚔ Scout Rush
27 420 10:28 15:28 — ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
4,125 1,545 200 0 5,870 6,121
2,550 1,637 1,000 65 5,252 5,234
2,400 1,935 910 0 5,245 5,335
3,320 1,250 350 0 4,920 5,364
2,815 1,360 285 0 4,460 5,703
2,500 1,301 555 0 4,356 4,884
2,825 1,390 50 0 4,265 5,545
2,275 1,090 50 0 3,415 4,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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