AoeStats
← 神圣罗马帝国 | Holy Roman

African Clearing

510746004Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 58m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1349
+16
1336
+17
🇩🇪 Mongols · Germany
1327
+17
🇹🇷 Cumans · Türkiye
1293
+18
🇨🇳 Varangians · China
1421
-21
🇭🇰 Bulgarians · Hong Kong SAR China
1370
-18
1311
-15
🇨🇳 Japanese · China
1285
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,040 13:22 17:23 37:35 ⛏ Fast Castle
43 2,552 13:11 17:22 42:08 ⛏ Fast Castle
42 2,503 11:59 22:41 41:36 ⚔ Scout Rush
40 2,354 13:21 17:17 39:08 ⛏ Fast Castle
37 2,155 15:22 20:43 34:59 ⛏ Fish Boom FC
37 2,176 14:05 21:55 39:45 ⛏ Fast Castle
32 1,875 15:03 19:29 39:15 ⛏ Fast Castle
29 1,718 14:43 20:22 35:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,915 14,799 29,225 1,805 88,744 91,887
28,180 24,913 19,300 5,150 77,543 83,113
19,045 31,713 20,725 4,890 76,373 87,241
33,095 22,815 11,810 6,045 73,765 78,082
32,645 18,104 11,105 2,445 64,299 65,957
21,300 24,279 15,385 3,120 64,084 80,999
31,310 10,963 17,610 3,150 63,033 65,101
28,550 13,490 15,085 3,720 60,845 64,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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