AoeStats
← 神圣罗马帝国 | Holy Roman

Black Forest

510490015Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 9m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1410
+15
🇭🇰 Slavs · Hong Kong SAR China
1366
+16
🇨🇳 Italians · China
1322
+18
🇨🇳 Celts · China
1297
+20
🇦🇺 Persians · Australia
1409
-18
🇷🇺 Vikings · Russia
1387
-18
🇮🇳 Saracens · India
1386
-18
1315
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 352 — — — ⛏ Fish Boom
34 314 — — — ⛏ Fish Boom
32 295 — — —
31 286 — — —
28 258 — — —
25 232 — — —
24 224 — — —
24 216 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 750 50 0 2,400 2,865
1,800 398 0 0 2,198 2,644
1,350 750 0 0 2,100 2,129
1,750 294 50 0 2,094 2,310
1,700 275 0 0 1,975 2,985
1,300 411 0 0 1,711 2,236
950 675 0 0 1,625 1,800
750 445 50 0 1,245 1,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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