AoeStats
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Arena

510503568Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 35m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
1895
+8
🇨🇳 Britons · China
1824
+10
🇹🇼 Persians · Taiwan
1803
+11
🇹🇼 Bohemians · Taiwan
1771
+12
🇨🇳 Wei · China
1790
-13
🇺🇦 Britons · Ukraine
1748
-12
🇨🇳 Khmer · China
1650
-9
🇨🇳 Italians · China
1584
-7
Player eAPM Actions Feudal Castle Imperial Opening
59 2,115 11:05 14:18 26:49 ⛏ Fast Castle
54 1,920 10:40 14:23 26:10 ⛏ Fast Castle
50 1,778 11:08 14:52 29:42 ⚔ FC into Scouts
48 1,723 10:49 14:29 34:13 ⛏ Fast Castle
46 1,648 8:50 17:04 21:27 ◆ FC into Fast Imp
45 1,603 9:56 13:35 24:43 ⛏ Fast Castle
43 1,530 10:13 13:11 29:42 ⛏ Fast Castle
34 1,198 10:53 14:37 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,195 12,635 19,645 1,600 62,075 66,220
22,910 11,390 9,240 1,150 44,690 48,684
T
17,935 15,470 5,945 2,995 42,345 44,664
14,850 11,210 5,765 2,560 34,385 36,823
11,075 11,115 7,155 2,700 32,045 35,867
6,000 13,353 11,555 105 31,013 33,208
10,525 9,465 5,520 1,750 27,260 29,677
9,225 9,415 5,105 2,960 26,705 26,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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