AoeStats
← 钓鱼佬

Arena

509871093Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 33m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Muisca · China
1780
+8
1710
+11
🇨🇳 Spanish · China
1525
+18
🇨🇳 Burgundians · China
1516
+18
1614
-15
1612
-15
1556
-13
1544
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,574 12:03 15:40 22:37 ⛏ Fast Castle
42 1,379 10:32 14:07 26:49 ⛏ Fast Castle
41 1,360 10:32 14:22 31:17 ⛏ Fast Castle
40 1,329 10:14 13:47 27:14 ⛏ Fast Castle
38 1,259 12:27 16:22 21:35 ◆ FC into Fast Imp
36 1,185 10:44 14:36 29:15 ⛏ Fast Castle
27 881 9:54 13:45 — ⛏ Fast Castle
27 902 11:41 15:41 25:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,600 10,570 8,135 3,100 40,405 43,465
20,440 10,355 5,905 850 37,550 39,691
16,230 10,310 6,230 950 33,720 38,613
14,845 11,810 6,140 280 33,075 34,832
8,310 6,995 8,130 1,475 24,910 25,701
10,230 7,270 2,750 980 21,230 25,370
9,250 5,630 5,200 100 20,180 20,954
8,625 6,895 2,530 795 18,845 23,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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