AoeStats
← 钓鱼佬

African Clearing

505223113Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 38m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1773
+7
🇨🇳 Turks · China
1562
+14
🇯🇵 Mongols · Japan
1562
+14
🇭🇰 Wei · Hong Kong SAR China
1465
+18
🇨🇱 Khmer · Chile
1603
-16
🇻🇳 Mongols · Vietnam
1574
-15
🇻🇳 Persians · Vietnam
1572
-15
1362
-7
Player eAPM Actions Feudal Castle Imperial Opening
64 2,443 12:56 17:31 36:38 ⛏ Fast Castle
62 2,394 12:15 16:10 — ⛏ Fast Castle
49 1,872 12:24 30:28 — ⚔ Scout Rush
48 1,862 13:21 19:38 — ⛏ Fish Boom FC
46 1,778 13:46 19:52 36:54 ⚔ Fish Boom into Archers
42 1,612 11:10 29:33 — ⚔ Scouts into Fish Boom
40 1,536 10:53 21:57 — ⚔ Scout Rush
34 1,311 14:41 18:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,035 11,757 9,345 2,660 42,797 44,642
15,075 17,080 7,650 2,650 42,455 45,506
9,830 10,350 3,415 1,600 25,195 25,120
11,455 9,351 2,870 850 24,526 24,743
9,275 9,860 4,005 1,050 24,190 27,535
15,440 6,140 1,700 100 23,380 24,236
11,035 4,941 2,490 1,290 19,756 21,746
7,845 5,716 1,370 995 15,926 16,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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