AoeStats
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Arena

509749215Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 37m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1009
+16
🇩🇪 Bulgarians · Germany
1005
+16
🇺🇸 Khmer · United States
1007
-16
🇺🇸 Lithuanians · United States
996
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,406 10:35 15:42 — ⛏ Fast Castle
26 996 8:43 13:13 — ⛏ Fast Castle
24 890 10:46 14:59 — ⛏ Fast Castle
17 635 9:25 17:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,960 5,020 5,345 2,200 21,525 23,569
7,850 7,900 1,805 850 18,405 19,283
9,660 3,685 2,120 1,500 16,965 19,064
6,895 5,440 1,775 400 14,510 15,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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