AoeStats
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African Clearing

510344347Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 31m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Georgians · Colombia
1104
+15
🇨🇴 Khmer · Colombia
1091
+16
🇨🇴 Vietnamese · Colombia
1025
+18
🇨🇴 Celts · Colombia
979
+21
🇷🇺 Bulgarians · Russia
1109
-18
🇦🇷 Persians · Argentina
1107
-19
🇻🇪 Huns · Venezuela
1062
-17
🇧🇷 Varangians · Brazil
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,449 13:23 18:09 — ⛏ Fast Castle
35 1,107 12:10 22:44 — ⚔ Scout Rush
25 788 14:48 27:53 — ⚔ Archer Rush
17 537 17:39 24:08 —
14 454 14:13 19:35 — ⚔ Scouts FC
12 379 13:24 20:24 — ⛏ Fast Castle
8 259 12:51 17:45 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,350 4,163 2,720 750 15,983 16,020
6,945 5,560 1,355 850 14,710 14,279
4,750 3,840 1,420 750 10,760 12,522
5,445 4,100 340 855 10,740 11,040
4,190 4,050 1,840 200 10,280 10,078
3,700 2,697 250 425 7,072 6,645
3,850 2,035 640 200 6,725 6,698
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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